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 Example: Rotating HUD Map For 3d Games

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Phantom107
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PostSubject: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeThu Jan 03, 2008 2:28 pm

Rotating HUD Map

I've seen a lot of 3d games which don't have a good map. Mostly it's some plain thing in one color and some dots to indicate objects on the map. I've made an example to show you how you can make a more professional map that rotates along with the direction of the camera. Smile


Example: Rotating HUD Map For 3d Games Link


Last edited by on Wed Jan 09, 2008 8:17 pm; edited 1 time in total
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stewrat
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeSat Jan 05, 2008 5:21 am

Awesome Awsome. I don't think we'll use this in one of our upcoming history games, but I've wanted a map for like a police chase game or something. Hey! It's something to thing about!
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Guilty Sparks
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeSat Jan 05, 2008 3:49 pm

Nice, this type of map will be real nice in my rpg/(hopefully some day)mmorpg
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Guilty Sparks
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeSat Jan 05, 2008 11:29 pm

when I try to display the floor sprite on the hud, it isnt there... Its like a box thats see-through now... No How would I fix this? Im using the
with (o_Terrain) {draw_sprite(sprite_Terrain,0,x,y)} code, with sprite_Terrain being the floor sprite.
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Guilty Sparks
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeSat Jan 05, 2008 11:35 pm

I also just now tried to put it on your other tutorial to see if it would work, but I had the same problem...
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Phantom107
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeSun Jan 06, 2008 12:27 am

This shouldn't be a problem. I bet the drawing order is incorrect. Upload the GM6, so I can have a look.
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Guilty Sparks
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeSun Jan 06, 2008 2:01 am

On the second try, all I did was copy the codes onto that fps tutorail to see if that worked... Oh and I changed the codes to fit the game
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Guilty Sparks
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeSun Jan 06, 2008 2:02 am

oh wait now it works... affraid wierd... the sprites are different fro mthe sprites, but I should be able to fix that
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Guilty Sparks
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitimeSun Jan 06, 2008 2:22 am

Could you post the fps demo thing with the hud map so I could see what Im doing wrong? Rolling Eyes
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PostSubject: Re: Example: Rotating HUD Map For 3d Games   Example: Rotating HUD Map For 3d Games Icon_minitime

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