| Example: Rotating HUD Map For 3d Games | |
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Phantom107 Admin
Posts : 206 Join date : 2008-01-03 Location : The Netherlands
| Subject: Example: Rotating HUD Map For 3d Games Thu Jan 03, 2008 2:28 pm | |
| Rotating HUD MapI've seen a lot of 3d games which don't have a good map. Mostly it's some plain thing in one color and some dots to indicate objects on the map. I've made an example to show you how you can make a more professional map that rotates along with the direction of the camera.
Last edited by on Wed Jan 09, 2008 8:17 pm; edited 1 time in total | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: Example: Rotating HUD Map For 3d Games Sat Jan 05, 2008 5:21 am | |
| Awesome Awsome. I don't think we'll use this in one of our upcoming history games, but I've wanted a map for like a police chase game or something. Hey! It's something to thing about! | |
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Guilty Sparks Heavy Poster
Posts : 154 Join date : 2008-01-05 Location : USA East Coast
| Subject: Re: Example: Rotating HUD Map For 3d Games Sat Jan 05, 2008 3:49 pm | |
| Nice, this type of map will be real nice in my rpg/(hopefully some day)mmorpg | |
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Guilty Sparks Heavy Poster
Posts : 154 Join date : 2008-01-05 Location : USA East Coast
| Subject: Re: Example: Rotating HUD Map For 3d Games Sat Jan 05, 2008 11:29 pm | |
| when I try to display the floor sprite on the hud, it isnt there... Its like a box thats see-through now... How would I fix this? Im using the with (o_Terrain) {draw_sprite(sprite_Terrain,0,x,y)} code, with sprite_Terrain being the floor sprite. | |
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Guilty Sparks Heavy Poster
Posts : 154 Join date : 2008-01-05 Location : USA East Coast
| Subject: Re: Example: Rotating HUD Map For 3d Games Sat Jan 05, 2008 11:35 pm | |
| I also just now tried to put it on your other tutorial to see if it would work, but I had the same problem... | |
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Phantom107 Admin
Posts : 206 Join date : 2008-01-03 Location : The Netherlands
| Subject: Re: Example: Rotating HUD Map For 3d Games Sun Jan 06, 2008 12:27 am | |
| This shouldn't be a problem. I bet the drawing order is incorrect. Upload the GM6, so I can have a look. | |
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Guilty Sparks Heavy Poster
Posts : 154 Join date : 2008-01-05 Location : USA East Coast
| Subject: Re: Example: Rotating HUD Map For 3d Games Sun Jan 06, 2008 2:01 am | |
| On the second try, all I did was copy the codes onto that fps tutorail to see if that worked... Oh and I changed the codes to fit the game | |
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Guilty Sparks Heavy Poster
Posts : 154 Join date : 2008-01-05 Location : USA East Coast
| Subject: Re: Example: Rotating HUD Map For 3d Games Sun Jan 06, 2008 2:02 am | |
| oh wait now it works... wierd... the sprites are different fro mthe sprites, but I should be able to fix that | |
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Guilty Sparks Heavy Poster
Posts : 154 Join date : 2008-01-05 Location : USA East Coast
| Subject: Re: Example: Rotating HUD Map For 3d Games Sun Jan 06, 2008 2:22 am | |
| Could you post the fps demo thing with the hud map so I could see what Im doing wrong? | |
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| Subject: Re: Example: Rotating HUD Map For 3d Games | |
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| Example: Rotating HUD Map For 3d Games | |
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