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 WW2 Example

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stewrat
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stewrat


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PostSubject: WW2 Example   WW2 Example Icon_minitimeMon Jan 21, 2008 3:33 am

Hey! Here's the new WW2 Lab. Press 'b' to change gun (both types of gun do the same thing, they're just different models) and to get out of jeep and press 'c' to crouch! If you aren't near anything to hide behind when you crouch you will still get shot. Press 'g' to throw a more realistic grenade! I still need feedback on how to make things faster! Thanks! Download ww2.zip


Last edited by on Wed Feb 13, 2008 2:14 am; edited 6 times in total
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slayer64
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slayer64


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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeMon Jan 21, 2008 4:04 am

use models. they r your best friend.
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stewrat
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeFri Jan 25, 2008 12:40 am

OK. Got it. I'll get the modified version on.
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stewrat
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeSun Jan 27, 2008 12:01 am

Ok! I've got the new one (more realistic) with models. I redid the link at the top.
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slayer64
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeSun Jan 27, 2008 12:34 am

looks pretty good. 4 game maker. i think that the draw distance should be 32000 in the projection, having a short draw distance sux. i think u should make the entire world, or map, a model. one big model. this code could be more simplified too.
Code:

//trunk
// dont make 3 models, make 1.
trunk_model=d3d_model_create()
leaf_model=d3d_model_create()
path_model=d3d_model_create()

//0*size doesn't make sense, the answer is always 0 so just put 0
d3d_model_wall(leaf_model,+40*size,0*size,10*size,-40*size,0*size,+60*size    ,1,1)
d3d_model_wall(leaf_model,0*size,+40*size,10*size,0*size,-40*size,+60*size    ,1,1)


d3d_model_cylinder(trunk_model,+6*size,+6*size,-20*size,-6*size,-6*size,+25*size    ,1,1,true,12)
d3d_model_block(path_model,-32,-32,-1,+32,+32,1,1,1)


add all the pieces to one big model that a controller can draw, or at least make each tree a model not 3.
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Guilty Sparks
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeSun Jan 27, 2008 1:40 am

really nice Very Happy
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stewrat
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stewrat


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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeSun Jan 27, 2008 2:49 am

slayer64 wrote:
add all the pieces to one big model that a controller can draw, or at least make each tree a model not 3.


How do I do that if the model only does 1 texture? I gues I could make the leaves one model.
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stewrat
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeSun Jan 27, 2008 2:52 am

slayer64 wrote:
looks pretty good. 4 game maker. i think that the draw distance should be 32000 in the projection, having a short draw distance sux. i think u should make the entire world, or map, a model. one big model.

If you can only see a limited distance in the jungle, why do I need a bigger projection? I agree with you though. It does need to be further.
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stewrat
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stewrat


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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeSun Jan 27, 2008 2:53 am

I really know nothing about maps and models. With the tree's is the first time I've used them. How can I do better?
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slayer64
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeSun Jan 27, 2008 3:02 am

well to make the trees one model with one texture you have to use UV mapper. wait.....here is a GREAT tutorial on making models and texturing them, its where i learned.

http://gmc.yoyogames.com/index.php?showtopic=249168&hl=
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stewrat
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeWed Feb 06, 2008 5:43 am

OK! I've updated the link at the top!
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stewrat
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeWed Feb 06, 2008 5:49 am

Thanks for the link slayer!
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stewrat
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PostSubject: Re: WW2 Example   WW2 Example Icon_minitimeFri Feb 08, 2008 6:47 am

Hey! Could you look at my new version and give me suggestions?
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