stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: WW2 Example Mon Jan 21, 2008 3:33 am | |
| Hey! Here's the new WW2 Lab. Press 'b' to change gun (both types of gun do the same thing, they're just different models) and to get out of jeep and press 'c' to crouch! If you aren't near anything to hide behind when you crouch you will still get shot. Press 'g' to throw a more realistic grenade! I still need feedback on how to make things faster! Thanks! Download ww2.zip
Last edited by on Wed Feb 13, 2008 2:14 am; edited 6 times in total | |
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slayer64 Heavy Poster
Posts : 143 Join date : 2008-01-05
| Subject: Re: WW2 Example Mon Jan 21, 2008 4:04 am | |
| use models. they r your best friend. | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: WW2 Example Fri Jan 25, 2008 12:40 am | |
| OK. Got it. I'll get the modified version on. | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: WW2 Example Sun Jan 27, 2008 12:01 am | |
| Ok! I've got the new one (more realistic) with models. I redid the link at the top. | |
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slayer64 Heavy Poster
Posts : 143 Join date : 2008-01-05
| Subject: Re: WW2 Example Sun Jan 27, 2008 12:34 am | |
| looks pretty good. 4 game maker. i think that the draw distance should be 32000 in the projection, having a short draw distance sux. i think u should make the entire world, or map, a model. one big model. this code could be more simplified too. - Code:
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//trunk // dont make 3 models, make 1. trunk_model=d3d_model_create() leaf_model=d3d_model_create() path_model=d3d_model_create()
//0*size doesn't make sense, the answer is always 0 so just put 0 d3d_model_wall(leaf_model,+40*size,0*size,10*size,-40*size,0*size,+60*size ,1,1) d3d_model_wall(leaf_model,0*size,+40*size,10*size,0*size,-40*size,+60*size ,1,1)
d3d_model_cylinder(trunk_model,+6*size,+6*size,-20*size,-6*size,-6*size,+25*size ,1,1,true,12) d3d_model_block(path_model,-32,-32,-1,+32,+32,1,1,1) add all the pieces to one big model that a controller can draw, or at least make each tree a model not 3. | |
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Guilty Sparks Heavy Poster
Posts : 154 Join date : 2008-01-05 Location : USA East Coast
| Subject: Re: WW2 Example Sun Jan 27, 2008 1:40 am | |
| really nice | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: WW2 Example Sun Jan 27, 2008 2:49 am | |
| - slayer64 wrote:
- add all the pieces to one big model that a controller can draw, or at least make each tree a model not 3.
How do I do that if the model only does 1 texture? I gues I could make the leaves one model. | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: WW2 Example Sun Jan 27, 2008 2:52 am | |
| - slayer64 wrote:
- looks pretty good. 4 game maker. i think that the draw distance should be 32000 in the projection, having a short draw distance sux. i think u should make the entire world, or map, a model. one big model.
If you can only see a limited distance in the jungle, why do I need a bigger projection? I agree with you though. It does need to be further. | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: WW2 Example Sun Jan 27, 2008 2:53 am | |
| I really know nothing about maps and models. With the tree's is the first time I've used them. How can I do better? | |
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slayer64 Heavy Poster
Posts : 143 Join date : 2008-01-05
| Subject: Re: WW2 Example Sun Jan 27, 2008 3:02 am | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: WW2 Example Wed Feb 06, 2008 5:43 am | |
| OK! I've updated the link at the top! | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: WW2 Example Wed Feb 06, 2008 5:49 am | |
| Thanks for the link slayer! | |
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stewrat Loyal Poster
Posts : 78 Join date : 2008-01-04
| Subject: Re: WW2 Example Fri Feb 08, 2008 6:47 am | |
| Hey! Could you look at my new version and give me suggestions? | |
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