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stewrat
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PostSubject: Models   Mon Jan 07, 2008 7:03 pm

OK. How do you do a model without stopping your computer?
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Phantom107
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PostSubject: Re: Models   Mon Jan 07, 2008 7:12 pm

Please put some effort into your question so I can understand it.
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slayer64
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PostSubject: Re: Models   Mon Jan 07, 2008 10:00 pm

you make it low poly, low texture, low resolution, get a better computer, delete everything else in the game, dont use a model use a 2d image that always faces the camera.

do these help?
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Phantom107
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PostSubject: Re: Models   Mon Jan 07, 2008 10:41 pm

Oh I get it. You want to prevent your computer from lagging and still using the model.
Here's my advice:


  • Keep the model low poly. From own experience never go over 300 polygons.
  • The texture doesn't matter really. (All my textures are 256 x 256)
  • Do NOT use multiple 2d images to replace your model. It depends on what you're trying to achieve, but if you use like 36 images to look around your character it will consume an enormous amount of RAM. Better just reduce the polycount of your model.
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stewrat
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PostSubject: Re: Models   Mon Jan 14, 2008 10:21 pm

Sorry. I didn't state my ? clearly. What is the difference between d3d_model functions and just drawing with d3d_draw functions?
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Watever742
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PostSubject: Re: Models   Thu Jan 24, 2008 9:59 am

ok with draw functions u have to draw every polygon which sucks and d3d_model is just loading a model and drawing it and like adding a cube on the head or something
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Phantom107
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PostSubject: Re: Models   Thu Jan 24, 2008 11:18 am

stewrat wrote:
Sorry. I didn't state my ? clearly. What is the difference between d3d_model functions and just drawing with d3d_draw functions?

Speed Techniques Topic wrote:

Technique 4
Always use models. When using models Gamemaker only needs to draw them. When using d3d_draw... functions Gamemaker needs to construct the model first, and then draw it on the screen. This will cause a big loss of drawing performance. Also, keep in mind that the lesser polygons in your model, the lesser they consume.
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